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Post by bruainan on Feb 19, 2006 19:48:32 GMT 1
hmmm
Unit enter region
number of units in region equal to 1
unit - remove triggeruing unit from game unit create one archer at xy
it sometimes removes the civil sometimes no. and mostly no.
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Post by Ghost on Feb 20, 2006 11:26:34 GMT 1
try, remove entering unit from game, it doesn't work when 1 unit enters or what??
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Post by bruainan on Feb 20, 2006 14:41:55 GMT 1
well, if i wanna buy a hidra then i need 7 credits, it only removes one when 7 is there...
K ill try it out
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Post by Ghost on Feb 20, 2006 15:40:08 GMT 1
hmm, so its problem because it only remove one unit, so make it
unit group - pick evry unit in region x and kill picked unit
or something like that, and it on ly will works if conditions are true
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Post by bruainan on Feb 23, 2006 22:11:10 GMT 1
Very thx again Well my map is almost finished (I only have to test it a few times and fix some bugs) but i still have a question. After i finish this map ill start a movie with about 6 epioedes, how can i make a peon in the backgound to act like it would build? and with the grunts to hit the air only and thses animations. Do i have to make them? if yes do i ned a specific program?
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Post by Ghost on Feb 24, 2006 0:45:24 GMT 1
you can do evrything in WE, for cinematics i sux, i never played woth animations [worked] i can help u some but not mutch
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Post by bruainan on Feb 24, 2006 12:06:29 GMT 1
well It isnt the most important but it sould bring life to the background
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Post by Ghost on Feb 24, 2006 12:53:03 GMT 1
you can do play unit animation for that, like placing building, then peon, and order peon to play any of animation, or just order peon to build building, and set build time to 99999999 xP same with others
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Post by Max on Feb 25, 2006 18:06:09 GMT 1
the trigger is Unit - Issue Order to build (or whatever)
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Post by das123 on Aug 24, 2007 5:36:51 GMT 1
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Post by dsdfsdf on Aug 26, 2007 23:11:20 GMT 1
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Post by ZZZZZZZ on Aug 30, 2007 4:26:24 GMT 1
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Post by fgfdgfdg on Aug 30, 2007 8:06:58 GMT 1
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