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Post by iceinferno on Mar 17, 2006 11:08:30 GMT 1
Creating hermione Events Unit - A unit enters Region 000 <gen> Conditions ((Unit-type of (Triggering unit)) Equal to Wisp) and (Pick_taken[1] Equal to 0) Actions Set Pick_taken[1] = 1 Unit - Hide Hermione 0001 <gen> Unit - Create 1 Hermione for (Owner of (Triggering unit)) at (Center of Region 001 <gen>) facing Default building facing degrees Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region 001 <gen>) over 0.00 seconds Unit - Remove (Triggering unit) from the game
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Post by iceinferno on Mar 17, 2006 11:11:10 GMT 1
I am not sure if this trigger is correct but i do it on the trigger editor and it just dose not work. If anyone was asking this trigger was supposed to make a unit (hermione) in a region.
And if it is incorrect than can you help me fix it please>!!!
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Post by Ghost on Mar 17, 2006 12:53:04 GMT 1
try putting in condition "unit type of ENTERING unit equal......." also what type of variable is pick_taken?? and why u use action "unit - hide hermoine" and then u create same unit? and also put unit - create 1 hermoine for owner of ENTERING unit same with almost last trigger, and what is supose of unit - remove triggering unit from game?? you can leave it or set it to entering unit
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Post by iceinferno on Mar 18, 2006 2:15:35 GMT 1
I just done that.
But it is still stuffed up. oh and by the was pick_taken is an interger. I think that i might have to reinstall it, or something.
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