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Post by mapmakernoob on May 18, 2006 18:24:45 GMT 1
every1 know humans vs orc, but could u tell me how do i do it, that the units that respawn at a rgoin ( finaly made it) go to region xyz and killing on theyr way every enemi unit?
2) could some1 tell me, for y rpg, how do i do it, taht after u gone to a circle and chosen ur hero, the camera moves somewhere else in the map, where u got ur hero.
3)how do i do at a quest that it say u can complit only when u got these five items, and after quest u get a reward.
4) last point--> from campain : how u make a video, that at the start of map camera moves all over the map. and some1 talk and u see hes face, like in normal campaign afetr u won.
If u could help me it would be realy nice and ud help me a lot!!!!!
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Post by Ghost on May 18, 2006 19:18:17 GMT 1
hmm 1st
a unit enters region
entering region equals spawn 1<gen>
order enterintg(triggering?) unit to move attack to region x
2nd
just use pan camera trigger
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Post by mapmakernoob on May 19, 2006 13:18:44 GMT 1
didnt find:
order enterintg(triggering?) unit to move attack to region x
what ive done till now is that units move to eatch other but aint attacking on theyr way only when got in region =(.
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Post by Ghost on May 20, 2006 20:10:26 GMT 1
issue unit order then u change values
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Post by Max on May 21, 2006 15:04:35 GMT 1
for 1st it is exactly this trigger: Action: Unit - Issue Order Targeting A Point - instead of 'Move To' set there 'Attack-Move To' - for more units use Unit Group - Pick Every Unit In Unit Group.....
Remember that if the ordering units are owned by computer, the computer must be set enemy with the units you want him to attack (and attacked units enemy with computer ordering units also).
for 3rd: use Quest - Create Quest Set Variable: Set 'MyQuest' = Last created quest then Create Quest Requirement also store it in variable ....
for 4th It is really complicated and you need LOTS of triggers to prepare the scene, for example Camera set, Set Sky, Set Fog, Hide Items, Store unit selection, Play Music You must also hide all units that could get in your way during cinematic. And if it's cinematic after game's started you must also check if hero you want to be in cinematic is alive or not. And when it ends, you must recover all setings as they were before cinematic started (units and heroes must be back in their position,...)
You must know more about triggers to do this and if you are noob i advise you to learn more about easier thing. And then you must experiment.
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