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Post by shadow222 on Sept 4, 2006 14:31:26 GMT 1
In my game blue gets reinforcments after 600 seconds so I put a timer so every1 could see and maybe rush be4 or something but on the timer it only says the title with no time!! Help?
My Trigger looks like this...
Events Time - Elapsed Game time is 20.00 Seconds Conditions (None)
Actions Countdown Timer - Create a timer window for (Expiring Timer) with title Reinforcements Countdown Timer - Start (Last Started Timer) As a One-Shot timer that will expire in 1000 seconds Wait 1000 Seconds Game - Display to (All Players) for 30.00 Seconds the Text: (Colour Code) Blue now has dwarven units Player - Add 50 to Player 2 (Blue) Food Cap Unit - Create 5 Warrior for Player 2 (Blue) at (Position of Barrel 0159 <gen>) Facing default building facing degrees Unit - Create 1 Peasant for Player 2 (Blue) at (Position of Barrel 0159 <gen>) facing Default building degrees. Trigger - Turn of (This trigger)
Help?? (The problem is that no times shows just the title!) Thanks!
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Post by Max on Sept 9, 2006 16:33:03 GMT 1
you canot use 'start last started timer as a ...' because the timer which you refer to as last started timer just starts by this action. It means that when this action is executed there is no last started timer, so it canot start when it doesn't exist.
Try this: Countdown Timer - Create a timer window for VariableTimer with title Reinforcements Countdown Timer - Start VariableTimer As a One-Shot timer that will expire in 1000 seconds
and it is better then to use next trigger with: Event: Timer - VariableTimer expires
and after that use what happens when timer expires.
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